Unity animation with up, down, right, left button triggers for different dance moves. Environment, custom modeled in Maya.Read More
Instructor: Instructor: Gabe Barcia-Colombo
My story is inspired by a multitude of things. I have been fascinated by Japan’s cultural relationship with nature and nuclear energy. The theme of human destruction and nuclear fallout has been a prominent theme in Japanese art and design since the the bombing of Hiroshima during WWII. One consequence of this psychological imprint, has been the fantastical creation of gigantic monsters in science fiction movies who have grown and mutated as a result of nuclear fallout. I also explored the themes of utopia and unlimited energies in architecture. The Metabolist Architects of post-WWII Japan struggled with the idea of designing their country’s utopic future with the daunting possibility of nuclear war. Architects, such as Isozaki Arata, often portrayed Japan’s urban development within desolate landscapes of nuclear aftermath.
My story will follow a group of travelers who stumble upon a fantastical land of untapped wealth and resources. The nomadic group settles in this land and begins to build a civilization. Unhappy with the destruction of their home, the mythical creatures that inhabited the land before it’s destruction try to reclaim their home.Read More
This is an animation study looking into how to imply depth and volume in a stop motion animation. A camera array is a tool of multiple cameras which take simultaneous images of one subject from different perspectives. These images are composed in sequence and imply depth and volume from flat images. I tried to replicate the affects of a camera array with a single camera and a rotating subject. I should have guessed this, but the affect was not as anticipated. The vase of roses looks to be spinning instead of implying depth or volume.Read More
Instructor: Gabe Barcia-Colombo || Collaborators: Daniella Garcia, Koji Kanao
From left to right: Exquisite Corpse Example, Artist Unknown; The Center, David Altmedj; Still Life with Dead Game, Frans Snyders
Inspired by the idea of an exquisite corpse, our group would like to make a sculptural still life with animated subjects which are consuming and penetrating into one another. We are thinking to combine the stop motion animation techniques with camera bullet affects or a camera array set up. We would like both the subject and the platform to be animated simultaneously to imply depth and volume.Read More