For the final, I will be making a game controller for NewtownCreek2050. NC2050 is a VR experience which I have been collaborating with Nick Hubbard, Marina Zurkow, and Kelsa Trom (our most recent member). The VR experience is intended to be accessible from a sidewalk without being tethered to an outlet or interior space. This means the project needs to be wirelessly mobile. In the end the controllers will need to be paired to a cellphone in a google cardboard.Read More
I took the capacitive toggle touch sensor from Adafruit and made it so you could use a custom board. The board to the left is the original. The board to the right is the modified version with surface mount terminal components for custom capacitive plates and external power and ground.
I then took my board and exported the pdf to Illustrator. I printed a hard copy to make sure the terminal legs fit these pads and the distance between them. In illustrator, I inverted the black and white board layout for the lasercutter raster. I also added labels and things to make my life easier.
For the physical circuit, I sprayed one-sided copper PCB board with oil-based spray paint. I bought flat spray, but it’s better to use glossy. You can by Krylon brand spray paint from Blick for this. The difference between the flat and the glossy paint is that the flat paint has a rough surface which expedites the etching process in covered areas…. this can lead to random holes or exposed areas, so it’s better to use glossy if you can. After spraying, I etched the board on the lasercutter. The laser cutting exposes the copper in the areas that I wanted to etch away in the acid (1st image from the right). I used 100 percent power and 100 percent speed and ran the cut 3 times to make sure all those areas were completely exposed. Then I wiped the board down of any paint-ash and dipped it in the acid bath (with Kar’s supervision, 2nd from the right). In the bath I used a synthetic brush to expedite the etching process. Once this was done, I used acetone nail polish remover to remove the remaining black spray paint (3rd from the right). Lastly, I soldered all my components to my board with the solder paste and heat gun (BOM here).
My one thing, was that I didn’t understand the full anatomy of the touch sensor from the original capacitive pad. The pad was basically a double sided copper plate with power on one side and ground on the other. Andy and I snapped my original plate and taped the two new pieces back to back… et voilá!
This was the capacitive toggle. My next steps will be to make a few more of these and a shit ton of the capacitive momentary for my NIME stage.
I will be making new Capacitive Toggle Sensors based on the Adafruit breakout board. I may do a resistive touch sensor with a common ground for all my copper plates if this does not work. …… and the BOM.
Below is my current board. I will adjust to make all surface mounted components for acid etching.Read More
My initial model which I scanned seemed to have proportions which were too extreme to use with the Mixamo auto-rigger. To work around this, I took a Fusion character and constructed a new character based on a more standard skeleton type used for animations.
Initially when uploaded, Mixamo didn’t like the new model. So I went back into Maya where I had constructed my model and re-attached the old skeleton to the new model. A few minor adjustments to the skeleton where made. I wonder if I could readjust the proportions of the model’s skeleton’s hips, because when I brought her into Mixamo, her mesh did not perform as anticipated. I texture mapped the ‘google search bar’ across her chest. You know, for color and all.
I animated the characters in unreal using the camera sequencer. I had a difficult time rendering my video. My computer would process for hours and then quit on me. Probably because of the lighting. Instead, I ran the sequence and did a screen recording.Read More
This week I used a photogrammetry platform called PhotoscanPro to make a 3D model of may face. I uploaded the file to SketchFab for anyone to download for free. I made no ads nor any announcements of the opportunity.
I had to make a few photogrammetry models. The final was 1 of 4 attempts to make a recognizable visage. The best model was made from images of me wearing a red cap. I will upload this file for people to download as well.
In 3 minutes what would I say to 100,000 people? To be honest, I don’t know…. In my life, I have had the privilege to speak the way I feel and I have had an even greater privilege to sometimes be heard. Furthermore, I struggled with the delivery for this project because whether or not I have anything of interest to say, it is the way I say it which is equally if not more important. A pedantic speech on why I’m more enlightened compared to those I’m speaking to would be embarrassing and shameful use of a priceless 3 minutes.
After some consideration, I decided I would give the stage to the mother of Jojo Striker, Shanda Striker. Jojo Striker was a transgender woman who was the victim of a hate crime and was fatally shot in the torso in February of this year in Toledo, Ohio. For my 3 minutes, Shanda Striker would be allowed to say or do whatever she would like to do. I would request that she speak about Jojo, their relationship, and reflect on her experience after losing her daughter. I would also ask Shanda to take a moment of silence for Jojo and other victims of similar hate crimes. I’m still not sure of the setting of the memorial service. Would all 100,000 be present or remotely attentive? I need more time to think it through.
Shanda Striker is one of many mothers I could have chosen. If I could, I would invite more mothers who have experienced similar violence on their loved ones. My truth is that too many people are without voice. My 3 minutes is an attempt to give voice and bring to light those without either. For every hate crime a family is left broken. Some crimes are given attention while most are ignored. Even if covered by the news, the humanity of these individuals is lost and their families fail to be acknowledge. I would hope that the three minutes could be used for spiritual healing and to spark compassion in the captivated audience. It would be an optimistic gesture with deep respect.
Please look up Jojo Striker, I have left images of her and her family off of my post out of respect.Read More
MakeHuman is an open source avatar generation tool which provides a lot of flexibility as far as physical attribute manipulation. The platform allows you to distort physical features with simple scales, similar to Adobe Fuse. When modeling, the avatar features can easily become grotesquely comical. Although the platform is very flexible, it is hard to match personal characteristics and attributes with the given tools. The base models and attribute choices for manipulation are all very generalized and fail to pick up on the nuances of personal features and diversity. For example, gender is placed on a slider binary of male to female, where as race is placed on 3 sliders of African, Asian, and Caucasian features and fails to pick up on minority groups within the continental regions. The realistic nature of the avatars do not work in the platform’s favor. The characters developed are repulsive and make me feel uneasy because of their visceral uncanniness. As far as user experience, the flexibility and variety is far too overwhelming to work with. I became frustrated with the ease to which I could manipulate because I was never able to get it quite right. It was flexible, but not flexible enough.
The South Park Avatar Creator, on the other hand, allows you to pick from a variety of simple pre-made attributes. For instance, skin color is limited to 6 shades. The success of the avatar creator tool is that it is limiting. Characters made here are comical and resemble the flat paper-like characters found in the South Park show. The cartoony quality is successful because we don’t become frustrated with the details or with it’s likeliness to ourselves. We can add character in other ways, such as slapping on some fairy wings. It is us but it isn’t us at the same time. We may not look physically the same, but we can express our personalities much more.
That is where the two avatar creation tools differ. The MakeHuman avatar was too close for comfort and lacked expression. The South Park avatar looked nothing like me, but exhibited more of my personal interests (even with its limited choices). MakeHuman as a platform is geared towards VR gaming use for the purpose of creating realistic environments and characters. South Park is also for the use of games, but the game play is intentionally cartoonish and carefree.